using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("BranchScript")]
	public class BranchScript : MonoBehaviour
	{
		public float timeSpawned => method_2<float>("timeSpawned");

		public BranchScript(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BranchScript(IntPtr address)
			: this(address, "BranchScript")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void Update()
		{
			method_8("Update");
		}
	}
}
